Much like my other work on The Job- KROOM wasn’t originally intended to be a comic book and was also the byproduct of CO-VID19 changing the world.
But regardless of the shape that it has taken, I am super hyped about this script. While Condrey is essentially my fictional child and The Job has a very special place in my heart, KROOM may be one of the best things I’ve ever written in terms of fiction.
Originally envisioned as a video game, KROOM was supposed to be a Legend of Zelda meets Ikari Warriors hack and slack/RPG/shooter. It came to be after I was on Bioshock: Infinite and Overwatch animator Pete Paquette’s podcast. Soon after, we struck up a friendship and eventually, with the addition of his brother Jeff, as engineer and composer, we put together the team that would become responsible for KROOM.
With me as Writer and performing tasks as a Producer/Tester and wherever needed, we got to work. The process of working with the Paquettes was awesome. We even showed the game at several gaming conventions. The entire story was polished and we were happy with it. Hell, I was floored when Pete and Jeff told me they actually teared during a few parts of the script. We were almost finished with two levels when the pandemic occurred. With the three of us having young families, production halted, but we still kept in communication.
When Legacy Comix came to be, I approached Pete and Jeff for their blessing to turn the design document I wrote into a full-blown seven-part series. Not only did they approve, Pete helped artist John Svedese develop the design of the main character. The end result is something special that I cannot wait for you to see.
The upcoming issue 0 is essentially a tease of what’s to come. Issues 1-6 will all end in typical video game fashion- A BOSS FIGHT! That means every issue will build towards something wild. If you’re a fan of ’80s video games and sci-fi, I think KROOM will hit a slew of notes for you. I cannot wait for you all to sink your teeth into KROOM!